In modded, it would be an "igneous extruder", "cobblestone generator [but as a single block]" or "cobblestone generator [but with automatic block breaker", which are cooler.
I hereby humbly propose a PvP challenge. You will need a slimesling and slime boots, as the name of the game is aerial mobility, but everything else is fair game. (Tinkers melee and ranged weapons recommended.)
23:49
I know myself and @0111narwhalz are interesteed, just wondering who else might be.
Central generating plant still has advantages in that power draw is balanced between all users instead of each user needing to build for their own peak loads.
I think the system might just work better with barreling—I don't trust mixed fluid systems after my Factorio experience.
05:56
I'm not entirely sure even intelligent logistics could make up for it.
06:02
Next project after the foundry is a mining turtle which uses Ender Storage to function entirely autonomously, dropping stuff in the magic box and drinking lava out of the magic jar.
06:04
(wonder if turtles can wield enchanted or even Tinker's tools)
I'm not entirely convinced if I want to join the server - the last time I was on a server I was semi-responsible for the infamous Raptor Incident - but I want to play some solo quest packs without bloody Twitch
Okay, so this was in the height of the Tekkit pack days, so my friends had a slightly adjusted pack of that plus a few mods we liked. One of which was called 'Fossil + Archeology'. You could find fossil 'ores', build machines to analyse them and extra DNA fragments, and then more machines to clean up the DNA and turn them into eggs, which you could hatch to make dinosaur mobs.
06:49
And if you tamed them as babies they were loyal as adults.
What was supposed to happen was that offspring would retain the tameness stats of their parents. But there was a bug and some species wouldn't. Raptors were one.
Raptors are my favourite dinos, so I made a pen and tamed some. And they turned out to breed really well with my set up. And I'd pick my favourites and tame them, and let the rest sit in a secondary pen (breeding more) until I needed to level up a different dino/get some meat and I'd farm them. Improvised low tech mob farm, basically.
06:52
Others on the server were having fun with building massive TNT canons and trying to build impenetrable bases etc. I wanted no part so was mostly left alone, but one evening a couple of people decided to go mess up part of my base.
06:53
They broke thru the Suspiciously High outer wall. (Apparently they were just planning stuff like grafiti with coloured wool dicks and other mostly harmless pranks, not mass destruction.)
As they were NOT kitted out like they were about to fight the Ender Dragon, this had predictable amounts of screaming, running, "WHAT DO YOU MEAN THEY CAN JUMP?!?!?", and general panic.
I mean, the ones who were in an arms race to see who could make the best walls vs the best explosions to destroy the walls were having good mutual fun. I just don't like noncon destruction
I also was the one doing odd things like building giant obelisks of cobble, because why not. And then ended up making one over every train station because it was a nice marker
And it's another thing entirely when you built an atomic weapon mass-production line, buried the results near everyone else's base for MAD purposes along with most of the rest of the nearby landscape, and then hooked them all up to that alarm system.
I mean, who builds a doomsday device without an anti-tamper device. And then an anti-anti-tamper-tamper-device.
07:09
Depends on if you paint the wires, if that mod lets you do that. And if you use SimpleLogic and ComplexLogic, you can be pretty damn devious about what you send down 'em.
I was thinking that putting the reactor on Ten Metre Island might be a bad idea, since power cables which can transfer the 2kRF/t output of it are slightly expensive (invar) and we'd need to run itemducts for fuel over too.
Also, for doomsday device antitampering CC can be quite helpful. Especially Plethora and its entity sensor - you can detect unauthorized players at range.
11:29
@Morgrim Moon I also have a ZIP version of the modpack which you can just extract into the mods folder.
So if you feed the reactor output straight into a cell and make the cell output into three fluxducts, you could have the actual long range wiring carry all the power, but each machine would only receive 1kRF/t max unless you have a bunch of connections on that machine.(edited)
I noticed some logspam about "invalid update packets" and "null tile entities" relating to NuclearCraft getting angry with some of the Railcraft tanks.
I figured out a terrible, terrible (in the sense of being slightly cheaty) way to get diamonds:
1. hook up slag production to thermal centrifuge (there's a 1 slag -> tiny gold dust + 5 coal dust recipe)
2. feed coal to compactor (makes compressed coal balls; without this it would need flint, but that's easy too)
3. compress the coal ball into a ... compressed coal ball
4. compress the compressed coal balls into a coal chunk (usually this would require obsidian, iron or bricks, but the compactor skips that too - obsidian is automateable easily but with large power input, though)
5. compress coal chunk into diamond
14:38
Given that our slag production makes about one per ten seconds (probably less), and 12.8 units of 5 coal would be needed for 1 diamond, we could get one diamond every two minutes or so.
@gollark How about signalum-plated itemducts? We consolidate the ducting that way, and signalum is pretty easy to make with the amount of destabilized clathrate we have laying around.
We would still need a crucible to melt the clathrate, but we should come out with more signalum than invar in the end.
12:32
On the other hand, I think we're going to have an additional buffer connected to the reactor, so separation of item and flux ducting would probably be more appropriate.
I haven't seen those functions on mine, I should say. So it's not a perfect solution, but it's great for sending stuff back home to let the automation get to work on it.
@TotallyNotHuman Sorry about the weird playerdata reversion thing. The latest backup was 20 minutes ago, so I used that. Tell me if you crafted anything since then which needs replacing.
I think I made a stack and a half of bread, so I guess you could spawn that back in if you want to. It's not a huge deal to me. I didn't lose anything valuable.
We even have an automatic power plant control system. If someone ctrl-t's the program to edit the code without flipping the manual control to off it could even melt!
My smelter/foundry system needs lots of ender pearls.
Ender pearls need a closed-loop spawner system.
Spawner system for endermen needs to be infused.
Infusion needs dimensional shards—lots of them.
Dimensional shards are hellishly expensive, unless RFTools dimensions are involved.
If I can get them in ways other than spending a diamond and an emerald and several other components for every eight, I don't really need RFTools dimensions.
Zinc's annoying. I've got this cool electric railway installed, but I can't use it because the RF transformer thing and train require brass and zinc. Which I found none of.
Also, it can do 9kRF/t (the power cabling) per connection, which is nice.
07:51
For some stupid reason the cell back at the base seems to favour drawing from the reactor buffer above using the local power plant, which is irritating.